
Mysts Beyond Barovia
From cursed forests to forgotten nightmares, travel the Lantern Roads where every journey leads deeper into the Mists.
D&D 5e · Level 3 · 3 open tables
Choose your tableOriginal worlds and legendary threats, each running at several bi-weekly times. Find your story, then claim your seat on StartPlaying.

From cursed forests to forgotten nightmares, travel the Lantern Roads where every journey leads deeper into the Mists.
D&D 5e · Level 3 · 3 open tables
Choose your table
A traveling magitech caravan powered by ancient runes begins to behave in ways no one can explain.
D&D 5e · Level 3 · 4 open tables
Choose your table
Stop Vecna's return as fast as you can, IF you can. Aid the Sword Coast in keeping Vecna from taking control of the multiverse.
D&D 5e · Level 9–20 · 1 open table
Choose your tableThese adventures appear on Ravaged Dragon’s site but aren’t currently listed for booking on StartPlaying. Ask Cynthia about the next opening.
You hear a faint whistle and an old fiddle playing in the air. The next thing you see is an old locomotive pulling up in front of you. Do you dare ride on the Ghostlight Express?
Ask about Ghost TrainYou are travelers arriving at Hearthgate Reach, a frontier town built around motion, memory, and the road between lanterns. When word spreads that a sister caravan never reached the gates, something feels wrong: not violent, not chaotic, just deeply, quietly wrong.
Ask about this taleTailored one shots and campaigns can be designed around your group’s interests, from political intrigue to high-stakes dungeon crawls.